ROOM 202

Client: Play Nicely
fost-2016

Room 202 is a virtual reality experience built for Oculus Rift and GearVR which allows users to become the subject of a noir interrogation from two hard-boiled cops. The experience was initially developed as an experiment exploring the use of gestures (shaking and nodding head) to navigate dialogue trees, explore scene transitions and environmental storytelling.

I was responsible for concept development, art direction and script editing.

Room 202 was shortlisted for the Future of Storytelling Prize 2016.

Room 202 2Room 202 1Room 202 4Room 202 CopsRoom-202-8Room-202-6Room-202-5

Work produced at Play Nicely.