ROOM 202

Client: Play Nicely

Room 202 is a virtual reality experience built for Oculus Rift and GearVR which allows users to become the subject of a noir interrogation from two hard-boiled cops. The experience was initially developed as an experiment exploring the use of gestures (shaking and nodding head) to navigate dialogue trees, explore scene transitions and environmental storytelling.

I was responsible for concept development, art direction and script editing.

Room 202 was shortlisted for the Future of Storytelling Prize 2016.

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Work produced at Play Nicely.