GROW, HACK & DISCOVER PLANT LIFE
Seed is a game which allows a player to breed and grow procedural plant life in VR.
Influenced by ‘garage biotech’ from the early 1900s, players are encouraged to grow, hack, hybridise and discover plant life with the intent of solving or in some cases intentionally causing problems based on real world scenarios. The player is immersed into a visually stunning environment, allowing them to craft unique and beautiful plants which grow quickly before their eyes. The game systems also procedurally simulate the mendelian genetics in each plant variety.
I was Creative Lead on Seed and was responsible for holding the creative vision for the project in addition to concept art, design, writing, UX and texture art.
Produced at All Seeing Eye.